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育碧公司是全球領先的互動娛樂產品制作、發行及運營商
成立:1986
首席執行官:Yves Guillemot
全球總部:Montreuil-sous-Bois,法國
育碧制作室:22個制作室組成全球第二大自主開發團隊
分公司:28個國家
銷售:55個國家
員工:全世界範圍內擁有固定員工5450名,其中4500為研發人員
2007-08財年銷售額:9.28 億歐元
財年結束:3月31日
股票交易:2000年進入巴黎主板市場
遊戲系列:超過1000作品
全球銷量最好的遊戲系列:
The Rayman? range 雷曼系列: 2500萬遊戲發售量
Tom Clancy’s Splinter Cell? 分裂細胞: 超過1900萬遊戲發售量
Tom Clancy’s Rainbow Six? 彩虹六號: 超過2100萬遊戲發售量
Tom Clancy’s Ghost Recon? 幽靈行動: 超過1700萬遊戲發售量
Driver? : 1400萬遊戲發售量
Prince of Persia? 波斯王子: 1300萬遊戲發售量
Settlers? 工人物語: 700萬遊戲發售量
Assassin's Creed?刺客信條: 800萬遊戲發售量
Anno?: 5 00萬遊戲發售量
Brothers in Arms 兄弟連: 600萬遊戲發售量
- Imagine?: 1100萬遊戲發售量
- Far Cry?孤島驚魂: 600萬遊戲發售量
- Red Steel?: 1 00萬遊戲發售量
Shaun White: 200萬遊戲發售量
排名:
歐洲第三大獨立出版商
北美第四獨立出版商
除日本外全球第三獨立出版商(1)
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Activity: Ubisoft is a leading international developer, publisher and distributor of interactive entertainment products.
Founded: 1986
CEO: Yves Guillemot
Worldwide Headquarters: Montreuil-sous-Bois, France
Ubisoft studios: 2nd largest in-house development staff in the world with 24 studios in 17 countries
Subsidiaries: In 26 countries
Distribution: In 55 countries
Staff: More than 6,400 collaborators worldwide (more than 5,350 dedicated to production)
Sales FY2008-09: 871 million euros
End of fiscal year: March 31st
Share: Listed on "Premier Marché" of Paris Stock Exchange
Worldwide best-selling franchises:
- Tom Clancy’s Rainbow Six?: 23 million units sold
- Petz?: 22 million units sold
- Rayman?: 20 million units sold
- Tom Clancy’s Splinter Cell ?: 20 million units sold
- Assassin’s Creed?: 19 million units sold
- Imagine?: 18 million units sold
- Tom Clancy’s Ghost Recon?: 17 million units sold
- Driver?: 15 million units sold
- Prince of Persia?: 14 million units sold
- The Settlers?: 8 million units sold
- Rayman Raving Rabbids?: 8 million units sold
- Brothers in Arms?: 7 million units sold
- Far Cry?: 7 million units sold
- Anno?: 5 million units sold
- Shaun White Snowboarding: 4 million units sold
- Coach: 4 million units sold
- Just Dance?: 3 million units sold
- Red Steel?: 2 million units sold
- Tom Clancy’s H.A.W.X?: 1 million units sold
Ranking: - 3rd independent publisher in Europe
- 3rd independent publisher in the U.S.
Sources : NPD, Chart Track, GFK – In value terms - Calendar 2009.
Gaming portal: Ubi.com attracts 5 million unique visitors each month
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1986 正式成立
Ubisoft Entertainment S.A 由Guillemot 五兄弟於1986年在法國創立,從事教育軟件和遊戲軟件等的出版和發行。
公司隨著個人電腦上壹系列諸如Amstrad?,Atari?,Amiga?等品牌的成功以及和Elite?, Electronic Arts,Sierra,LucasArts?,Novalogic? 等壹些當時歐洲壹線遊戲發行公司的合作迅速成長。
1991 國際化擴張
1991年在英國,德國,美國等重要國際市場建立了銷售部。
1992/96 第壹個制作室
1992/96 年在法國和羅馬尼亞首次建立了自主遊戲制作室。
發布了Rayman?,以壹個沒有臂足的卡通人物為主要角色的動作冒險遊戲。
在日本,意大利,澳大利亞建立了銷售分部。
1996走向大眾
育碧在1996年成功進入巴黎二板股票交易市場,又和諸如華納兄弟互動娛樂,迪斯尼等著名娛樂公司合作。
1997/99 內部發展
1997/99 在中國,加拿大,西班牙,意大利,摩洛哥,以及後來在Morocco和Annecy成立了制作室。
2000/01 外部發展
Ubisoft Entertainment S.A 股票進入巴黎主板股票市場。
成功收購了2個發行公司和幾個遊戲制作室:
- Redstorm Entertainment (美國),以制作Tom Clancy系列遊戲而聞名
- Blue Byte Software (德國)以及有名的《工人物語》,《戰鬥之島》系列遊戲
- 美國Learning公司下屬的制作室,以及包括《波斯王子》,《象棋大師》,《神秘島》在內的,擁有獨家發行權的80多個遊戲品牌。
發布遊戲門戶網站 ubi.com
2002/04 成功的品牌
擁有眾多暢銷品牌和大獎,特別是Tom Clancy’s Splinter Cell?, Prince of Persia? The Sands of Time,Far Cry?, Beyond Good and Evil?, XIII,Tom Clancy’s Rainbow Six? 3。
在韓國,芬蘭,加拿大,瑞士建立了發行部,收購了法國的Tiwak制作室。
公布了新的LOGO,宣布遊戲銷售量突破壹億份。
2004/05 進軍好萊塢
育碧和壹些主要的好萊塢公司簽署了壹系列授權協議:
- 和環球影視城消費品集團公司達成協議,根據三獲奧斯卡獎的導演Peter Jackson的翻拍作品《金剛》開發同名遊戲。
- 和索尼影視消費品產品公司簽訂了開發第壹部基於索尼影視動畫公司電腦動畫特效的遊戲。
- 和LucasArts公司簽訂了制作《星戰前傳3:西斯的復仇》掌機遊戲的授權協議。
在加拿大建立了育碧校園。
2005/06 育碧成立20周年 進軍次世代
育碧20周年慶典開啟了2006新紀元。
完成次世代掌機前期定位的具體化。
憑借Tom Clancy’s Ghost Recon Advanced Warfighter?等作品,奠定了基於Microsoft’s Xbox 360?平臺的視頻遊戲及娛樂系統的領先地位。
2006/08 育碧: 娛樂行業的領軍者
排名的上升 —— 2007年,育碧成為全球(除亞洲外)排名第三的獨立遊戲經銷商。
在保加利亞、中國、新加坡、印度和烏克蘭成立新的工作室;在墨西哥和波蘭新建經銷分公司。
成功收購Reflections Interactive (英國), Massive Entertainment (瑞典),以及日本的壹些開發工作室。
2007年11月發布熱作Assassin’s Creed?,該遊戲作品成為美國和英國有史以來最暢銷的視頻遊戲品牌。
成功收購Far Cry? 和Anno? 遊戲相關版權,之後更壹舉獲得Tom Clancy系列視頻遊戲相關的所有知識產權和相關產品。
育碧旗下銷售量過百萬的遊戲作品從10部增長至14部。
******************************************************************************1986 DEBUT
Ubisoft Entertainment S.A, an educational software and video game publishing and distribution company, is created by the five Guillemot brothers.
Growing success with a series of hits on PC, Amstrad?, Atari? and Amiga? and first distribution partnerships with the leading U.S. and European video game publishers : Elite?, Electronic Arts, Sierra, LucasArts?, Novalogic?…
1991 INTERNATIONAL EXPANSION
Creation of distribution subsidiaries in key world markets: United Kingdom, Germany and the U.S.
1992/96 FIRST STUDIOS
Creation of the first in-house production studios in France and Romania.
Launch of Rayman?, an action/adventure game based on the exploits of the now famous character with no arms and no legs
Inauguration of distribution subsidiaries in Japan, Italy, and Australia.
1996 GOING PUBLIC
Ubisoft Entertainment S.A. is listed on the Second Market of the Paris Stock Exchange
The signing of partnership deals with big players in the entertainment industry, such as Warner Brothers Interactive Entertainment and Disney
1997/99 INTERNAL GROWTH
Creation of new production studios in China, Canada, Spain, Italy, Morocco, and later in Montpellier and Annecy
2000/01 EXTERNAL GROWTH
Transfer of Ubisoft Entertainment S.A’s. shares to the First Market of the Paris Stock Exchange
Acquisition of two distribution companies and several studios including
- Redstorm Entertainment (USA), famous for developing Tom Clancy’s games
- Blue Byte Software (Germany), well known for leading titles The Settlers and the Battle Isles Series
- Game Studio, the game division of The Learning Company (United States) and the 80 titles for which it has exclusive publishing rights, including Prince of Persia?, Chessmaster? and Myst?
Launch of an online game portal: ubi.com
2002/04 SUCCESSFUL BRANDS
Domination of the charts and numerous awards, in particular for Tom Clancy’s Splinter Cell?, Prince of Persia? The Sands of Time, Far Cry?, Beyond Good and Evil?, XIII, and Tom Clancy’s Rainbow Six? 3.
Opening of distribution subsidiaries in South Korea, Finland, Canada and Switzerland, and acquisition of the Tiwak studio in France
Birth of a new corporate logo, and announcement of the one hundred millionth game unit sold
2004/05 CONQUERING HOLLYWOOD
Licensing deals signed with major Hollywood companies, including
- Universal Studios for the production of a game based on three-time Academy Award? winning director Peter Jackson’s remake of King Kong
- Sony Pictures Consumer Products, to develop videogames based on Sony Pictures Animation’s first CGI motion pictures
- LucasArts, to develop Star Wars?: Episode III Revenge of the Sith for handheld consoles
Establishment of the Ubisoft Campus in Canada
2005/06 UBISOFT TURNS 20 AND TAKES THE NEXT-GEN HEAD ON
A 20th anniversary celebration to kick off 2006
The positive materialization of an early positioning on next-gen consoles
An established leadership position on Microsoft’s Xbox 360? video game and entertainment system, with titles such as Tom Clancy’s Ghost Recon Advanced Warfighter?
2006/08 UBISOFT: A LEADER IN THE ENTERTAINMENT INDUSTRY
Ascension to the top of the rankings – Ubisoft becomes 3rd independent game publisher worldwide in 2007 (excluding Asia)
Opening of new studios in Bulgaria, China, Singapore, India and Ukraine, and business offices in Mexico and Poland
Acquisition of Reflections Interactive (UK), Massive Entertainment (Sweden), as well as development studios in Japan
The release of hit title Assassin’s Creed? (November 2007) to become the fastest-selling brand ever in the history of video games in the US and UK
Acquisition of the rights related to the Far Cry? and Anno? brands, and later all of the intellectual property rights associated with the Tom Clancy brand for video games and other related merchandise
Increase in the number of multimillion unit-selling brands in Ubisoft’s portfolio from 10 to 14.
2008 – Tom Clancy’s EndWar? – Best Strategy Game, Games Critics: Best of E3
2008 – Shaun White Snowboarding – Best Sports Game, IGN: Best of E3 2008
2008 – Assassin’s Creed? – Outstanding Achievement in Animation, AIAS